3D Modeler
Environment & character artist
Where it starts: the player character is a placeholder and most gear, buildings and mobs come from asset packs.
What you'd do
- Model characters for both races, and armor sets that swap on the 8-slot equipment system
- Create weapons, mobs and bosses
- Build environment props and buildings for the two kingdoms
- Deliver game-ready assets: clean topology, UVs, PBR textures for URP, LODs
What I'm looking for
- A portfolio with game-ready assets, not only sculpts or renders
- Comfort working within a polygon budget
- Blender or Maya, plus Substance or similar
- Bonus: rigging for Humanoid / Mixamo skeletons